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The first thing players want to know is "How does FIFA 22 feel different about the ball?".
As in the official pitch note, EA "focuses on improving the player's grasp of the ball, improving many situations to gain control of the ball more reliably-in the air or on the ground". Protection has been improved, and "very much attention is paid to the player's personality", in which strength and ball possession will affect its efficiency. Expecting to feel better control of the ball when in possession will also feel different, focusing on the ground, high ball and high ball pass.
Target selection and spatial awareness are improved, and the height and trajectory of the air ball are more consistent. You can also request different types of passes in the middle of the request, and the system will adjust accordingly-we like this idea, but it remains to be seen whether this will become a bit cumbersome when playing online. Once the overhaul is completed again, a more stable 1v1 situation is easier, and it is more difficult when the defender is nearby, and small-angle targets will become rarer. As for the dribble, if you "timed dribble" input, you will be able to make tackles and have better dribbling control at high speeds, faster turns and more player personality.
Finally, in terms of skill movements-after being incredibly overwhelmed in Ultimate Team last year, the ability of La Croqueta, Elastico, Reverse Elastico and Scoop Turn to "cancel" them halfway has disappeared. This is just an example of a more balanced skill movement. Some movements have been slowed down, but you can indeed perform the skill movement for the first time (but not from the pass), this may bring great danger to the defense.